#include "stdafx.h"
#include "PatrolEnemy.h"


CPatrolEnemy::CPatrolEnemy()
{

}

CPatrolEnemy::~CPatrolEnemy()
{

}

void CPatrolEnemy::Update()
{
	printf("Updating...PatrolEnemy\n");
}

void CPatrolEnemy::Render()
{
	printf("Rendering...PatrolEnemy at x=%f y=%f z=%f\n", pos_x, pos_y, pos_z);
}
